Lester
"Good thing you didn't just talk to Baal Namib. You probably don't know this, but outsiders aren't allowed to talk to the gurus."
Lester introduces himself as the one who looks after newcomers, and immediately warns the Hero about camp etiquette: outsiders and novices may only speak to a guru if the guru speaks to them first, a rule he underscores sharply when the Hero forgets it, snapping that he shouldn't have addressed a guru like that.
He lays out the Brotherhood's structure in plain terms: the gurus are the minds of the Brotherhood, powerful in every sense; the templars are the muscle, hard trained warriors, some gifted with the Sleeper's magic; and novices like himself are the hands that keep the community running, some content to stay, others working toward becoming templars or gurus. He explains the Sleeper as the divine being they worship, who sent their master Y'Berion a vision promising freedom in exchange for help returning to the world. Lester is candid about his own doubts, admitting "two years in this hellhole of a Colony open your mind to certain possibilities," but insists the visions and magic are real, whatever the other camps think. He also explains the swampweed they smoke, grown locally to open their minds to the Sleeper, even if most outsiders only value it for taking the edge off, and notes it's traded to other camps to spread word of the Brotherhood.
On how to actually get noticed, Lester explains the gurus are watching closely what people do around the camp, especially newcomers, and that proving usefulness to the community is what eventually earns their attention. He tells the Hero that joining requires convincing Cor Kalom, Y'Berion's right hand who decides who gets in and who doesn't, and that Kalom relies on guru recommendations, like Lester's own master, Baal Namib.
To win Baal Namib's favor specifically, Lester coaches the Hero through a staged show of faith: since Baal Namib worries that newcomers still pray to Innos or Adanos, the Hero is to claim he had a glorious vision that made him renounce the Old Gods, with Lester prompting the performance and telling him to "make a show of it, and don't hold back," since "the man loves a good conversion story." Lester also offers to personally guide the Hero around the camp once his day's work is done.